O melhor lado da The First Berserker: Khazan
O melhor lado da The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
Isso nãeste foi reflexo único Destes aumentos DE minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Outra coisa de que também igualmente similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente pelo jogo, quando comecei a tomar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei usando todos ESTES atalhos de que eu tinha aberto, completamente fechados.
Não sei se isso foi por questãeste intencional de design ou resultado por um erro, contudo tenho a impressão por que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — contudo vale a pena insistir um pouco de modo a passar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in The First Berserker: Khazan doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.